﻿using Engine;
using Engine.Graphics;
using Game;
namespace Mekiasm.Common
{
    public class ComplexDrawItem : DrawItem
    {
        public Point3 Point3;
        public Texture2D Texture2D;
        public int ID;

        public ComplexDrawItem(Point3 p, TerrainGeometry t, Texture2D td, int ID) : base(null, t)
        {
            Point3 = p;
            Texture2D = td;
            this.ID = ID;
        }

    }
}
